Sweet As Syrup: God Eater Resurrection Review

I’m not usually the kind of guy to buy HD remakes of videogames. Sure, it’s always great having an improved version of a game you love, but most remakes feel unnecessary. That being said, this year I have bought not 1, but 2 remakes! One of them is the Odin Sphere remake (Which I reviewed a few months back) and the other is God Eater Resurrection. God Eater Resurrection is a remake of the original God Eater and it’s expansion pack. It includes the original two story arcs, as well as a brand new third one! Let’s not waste any time and get right into this game.

Background Information

The original God Eater came out in 2010, with the expansion / remake coming out the same year. This version was labeled as “God Eater Burst”, but was renamed “Gods Eater Burst” for its release outside Japan. The game was developed by Shift, who also developed the oft-forgotten game “Freedom Wars”. Unlike Freedom Wars, God Eater took off as a franchise and a console-seller for both PSP and Vita in Japan.

In 2015, the game was remade yet again under the title “God Eater: Resurrection”. This game expands on the original and adds new story material, new weapons, improved graphics, all new mechanics, and they even added online functionality for multiplayer matches! The game also replaces some of its old voice actors, which I’ll cover in more detail later in this review.

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Would you believe me if I told you that this wasn’t the largest monster in the game?

Plot

Humanity is on the verge of extinction, and the few remaining humans struggle to survive. In this world, giant ever-evolving mutant monsters known only as “Aragami” have devoured most of the populace. You play as a “New-Type God Eater” and must kill and devour the opposing Aragami, who threaten all of mankind. Along the way you meet various colorful characters such as the goofy Kota, the mysterious loner Soma, the headstrong girl with issues Alisa, and the cool badass leader Lindow. Together, you fight back the mutant creatures that plague the land and stop them from destroying “Fenrir HQ”, the last bastion of hope against the dark denizens that plague the world.

Unfortunately, those aren’t the only threats our heroes face. This game’s three arcs has you facing off against evil angelic government officials, constantly-evolving monsters, and some giant lizard thing named after a murderous cannibal from a really good movie. Seriously though, I enjoyed the game’s story… Well, the first arc at least. The first arc had a good amount of cut-scenes that gave you a fairly entertaining story. Unfortunately, the second arc is terrible. Cut-scenes are spaced out way too much and sandwiched in-between dozens upon dozens of unrelated side-missions. While what little of the story we get in the second arc is entertaining, it’s still disappointing when compared to the first. I haven’t gotten far into the third arc at the time of writing this though, so I can’t say if it improves or not.

Gameplay

Gameplay is God Eater’s bread and butter, it’s one of the reasons I came back to this series. The game plays similar to Monster Hunter, in that you travel out into a rather large area teeming with monsters. You gain new items by killing monsters, at which point you can make new gear. You rinse and repeat this process many times. However, the similarities between this and Monster Hunter end here, since God Eater is a completely different beast altogether.

God is an action RPG, but it also blends in elements of third-person shooters. In this game, you have use of a weapon called a God Arc. You can craft new melee weapons, shields, and guns to attach to your God Arc. The weapons have different attributes and some can do elemental damage. One of the best things about the God Arc is the ability to bite enemy monsters mid-combat, allowing you to use their attacks against them. This ability brings to mind those old Megaman games, which implemented a similar system. Of course, you have several other kinds of ammunition you can use.

Now, if you think none of the ammunition available is good enough to use, you have to see the bullet customization feature! I’ll be honest, back in 2010, this was one of the reasons I bought the game. You can customize your bullets to form into specific shapes, like letters of the alphabet or certain symbols. This allows for some great customization! It’s fun to tinker around with this system and create wholly unique bullets. Of course, some of the more insane bullets require a lot more stamina than regular bullets, which makes using them a bit less desirable at times.

Combat in the game is similar to Monster Hunter, but has several differences. For example, you can jump in this game, unlike Monster Hunter. You can jump onto higher services and vantage points, which adds a lot to the combat. This verticality can lead to a lot of really good strategies when it comes to taking on enemies. Not only that, but the game adds “Predator Styles” to the mix. These Predator Styles allow you to do special attacks that bite the enemy. These can be done while in the air, on the ground, or even while dashing. Honestly, the Predator Styles are probably my favorite part of the game! Being able to leap towards a flying monster and munch on them in mid-air never stops being satisfying! You can also edit predator styles, adding small bonuses which can change the kind of bonuses you get from biting monsters.

Another feature of the game is its crafting system. Compared to Monster Hunter and a lot of its competitors, God Eater manages to do away a fair bit with the grinding. You can now exchange certain items for extra materials, making it easier to upgrade certain pieces of gear. While there is a bit of grinding involved in getting new gear, it’s nowhere near as tedious as it was in the original version of this game. This gives the game a much more welcoming feeling and I really appreciate it!

One of the weaker parts of the game comes with its online multiplayer. I felt this to be a bit lacking. Sure, you can online with buddies to complete missions, but I never really felt a strong urge to do so. A lot of the missions are pretty approachable in difficulty, so I never really felt the need to get online help unless I was really stuck on something. Speaking of difficulty, I found that there were some tweaks made in this version that make it superior to the original in that regard. For example, infinite revivals are no longer thing, you are now only allowed to be revived a finite number of time.

While there is a lot I like about the game, it has still has a fair bit of weaknesses in terms of gameplay. For example, Fenrir HQ is still pretty barren. There’s not a lot of people to talk to, it feels cramped and confined, and there aren’t a lot of interesting areas inside this HQ to visit. Compare this to Monster Hunter, where you are able to talk to several people in town, some of which can give you side-missions or helpful advice.

This game does have several issues that its competitors also possess, such as its repetitive nature and lack of boss variety early on. However, much like those games, if you stick with this long enough then you’ll find yourself fighting it out with new and far more entertaining bosses in no time! One big problem I noticed with this game was its lack of new bosses early on. Aside from one large mini-boss, there were no new addictions until the third story-arc. By then, I had already burned through most of the pre-existing content. I felt that the new bosses should have been peppered in with the old levels, to give it better variety.

That being said, I can say that the gameplay here is fairly entertaining. It’s got a bit of a slow start, but it does ramp up in terms of entertainment value the deeper you get. Couple that with a strong customization feature for both your character and weapon, along with a three-arc campaign that’ll take you a fairly long time, and you have something really worth your cash.

Visual Stimuli

I played the PS Vita version of this game and I must say that it looks fantastic! Character models have been updated considerably, as has most of the in-game graphics. The various characters populating this world have more detailed outfits, yet still keep the original designs that made them like-able in the first place. Unfortunately, I can’t say the same about the voice-acting.

A lot of the original voice-cast returns and brings with them great performances, but certain characters were re-cast. Due to this re-casting, the game loses a lot of its original charm. Dr. Paylor Sakaki is a good example of this. He went from having this rather subdued way of speaking to sounding like the anime equivalent of the Nutty Professor. Others are a lot more forgiveable, such as Johannes new voice-actor, who is pretty much spot-on.

The game functions pretty well, and doesn’t really lag that much. If there’s anything about the design that falters, it’s gotta be the inclusion of characters talking during missions. Now, this feature is kind of double-edged sword. Having the characters talk on missions alleviates some of the isolation you may feel while doing these missions. Having a vocal cast allows for characters to bounce off each other in the midst of combat. Unfortunately, this particular feature felt poor implemented.

Characters will talk too much, WAY too much. And most times, it’s not even comments that relate to the game or give you hints. It feels a lot like unscripted babbling, almost like a stand-up comedy act. Characters will screech their heads off when your health dips too low, and your character will constantly muse about nearly dying every time he gets his skull bashed in. It got annoying, to the point where I was healing myself constant just so the peanut gallery would stop throwing a hissy-fit about it.

To be fair, I could have muted the game, but I loved the soundtrack way too much to do that. I found a lot of battle tracks to be fair entertaining overall, some of them being my all-time favorite videogame songs. I also really enjoy the game’s theme song, as well as the really good animation used for its intro. I just wish that little opening theme song didn’t spoil so much of the game! Regardless, I felt the production values behind this game were a little hit and miss.

In Summation

This is a game that is a lot like its competition. It’s a hack-and-slash with repetitive gameplay, a story that feels like its stretched too thinly, and a crafting system that requires constant gathering of various items. Despite this, it’s still a pretty fun game! It’s god some nice graphics for a Vita game, pretty good voice-acting, really good combat, and a really unique bullet customization feature.

Sure, it may feel like the game is a bit too padded, but the story is enjoyable for what it is. Missions never really feel too long and the ten different weapons pack enough variety so that it doesn’t feel too stale. Best of all, this game is only 20 bucks! Seriously, it’s dirt-cheap if you get it digitally on Vita. This is something I can definitely reccomend! That’s why I can say that without a doubt, this game is as sweet as syrup! Just please keep in mind that this genre of game is not for everybody. It requires a lot of time to get through the main-quest as well as get the best gear. Still, it’s something that I think is worth trying, due to its interesting setting, cool monster designs, and fun gameplay. If you have a Vita, PS3, or PS4 and enough cash, definitely give this game a shot!

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